So I'm going to go ahead and enter mine now. And so it's important to create an account if you don't have one already. But more importantly, if you buy assets from the Unity Asset Store, you're going to want to be able to have access to those through your account. And here's the reason why, because one is they'll sink some things offline and offline for you, like project files and things like that. OK, if you don't have a unity account, you're going to want to get one, they are free. I'll close out of this and I'm going to right click to eject the Unity Download assistant and double click the unity icon to load unity and make sure everything worked as it was supposed to. So I'm going to go ahead and close this window here and I'm going to personally drag the unity icon over here and the mono icon over here just so I can have them here on my doc. OK, we have finished downloading here, the installation was successful and in my case it popped up a window here showing mono developer, icon and unity 3D icon. And I'm going to select the Macintosh hard drive. We'll ask you for your password if you're on Mac. Right now, let's just go ahead and install the standard assets that it comes with, documentation and unity itself. I'm just following the steps and mindlessly agreeing to these terms of services here, and this is currently unity, five point four point one F one, and they've got documentation and standard assets is they've also got example projects and they also have support for AWB was. And it's installed the download assistant. So pretty cool stuff, right? So let's go ahead and download now. OK, and the reason why is because they have a monthly subscription model if you're making more than 100000 dollars a year. We don't charge on a per title basis or require revenue share model. Does unity take royalties? Unity is royalty free. ![]() So if you haven't made more than 100000 dollars in a year for your company that's making games, OK, you can use unitive free. As long as you have an annual revenue capacity or funds raised capacity of less than 100000 per fiscal year, you can create with personal. And here's a few frequently asked questions. You can publish a game on the free version, but they will have a the unity 3D logo splash screen on your games. Some of the big things are, can I publish a game? And yes, you can. Now, what's really cool about the free version is that it pretty much has most everything that you need to build games. So let's dive in over here to the pricing. ![]() You learned about all the different features of unity, what comes with it, links to how to learn case studies on unity, why you should use it, but you're taking this course. OK, and that's for the personal edition here. Most importantly, is unity free? Yes, it is absolutely free on the pricing model, on unity is absolutely amazing. ![]() And so, as you can see here, Unity 3D dot com is the Web site you want to go to. We're going to start off today by downloading and installing Unity 3D. You'll likely want to look at some kind of force airflow cooling pad.Hey, what's up, everybody? Mark Price here at Def Slope's Dotcom, and welcome to the wide World of Unity, 3D game development. The Pro that Heads of Technology was using hit 110 F (43.5 C), and you can hear the fans going. Apple keeps trying to do passive cooling on stuff, and its historically gone badly. I've personally never trusted Apple's cooling designs, and the lack of fans in the Air trips all my warning flags. Personally I'd be worried about any heavy development on a MacBook Air. Our 2018 testing MacMini is too weak to run Unity for builds, and our actual Dev Mac is quite old. I'm waiting for some more feedback, but at some point I'll have to put in to my boss to order a new development Mini M1, so we can do M1 binaries of our stuff. Heads of Technology had it up and running with the My First Lego Game ( Video at time stamp). Your son may want to keep track of the MacOS Unity forum since issues with Big Sur and the M1 will likely show up there. The current answer seems to be "works okay through Rosetta 2" with Unity 2020. If by chance you are talking about Unity by Unity Technologies, there is an ongoing discussion about exactly that. Could you link to the "Unity" iOS you're referencing?
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